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Quest Giver: Inquisitive Ingaram in the Wayward Lobster, then speak to
Baudry Cartamon to advance
Level: 10
Patron: The Free Agents (5/10/15)
Length: long
Entry Point: Hazadil’s shipping warehouse, in the warehouse district of
the Harbor Prereqs: you must be level 7 to log this quest
Recommended Party: standard, rogue very helpful, str lever required
Base Experience: 2,760
Quest Info:
--Creatures: Halflings, dwarves, elves, humans, warforged, bugbears,
ogres, ooze, mithril defenders
--Traps: darts, blades, poison/acid, trash disposal, fire
Walkthrough:
Welcome back to the sewers of the Harbor. You will probably see areas
you recognize, and get a distinct feeling of déjà vu. This walkthrough
is a direct route to the end, though there are several side hallways you
could explore to see old areas of the sewer and a few optionals.
So, head over past the big box area that you saved from kobolds. There
is a secret passage back there, don’t ask me how you missed it when you
were her before, you noob. Head on down the back way into the sewers,
keep the rogue on point so you don’t get poked and poisoned and cooked
and melted in the trap ahead of you. (you can bypass it by climbing up
the crates on the side.)
Oh, now would be a good time to tell you that there are quite a few
rogues, and a few dwarven casters ahead. And semi-random location traps
from here on out. Wear heavy fort items if you can, to protect from
sneak attacks, and watch out for lightin, fire and icestorm spells.
Very well, continuing on, clear itout and take a right at the
intersection. At the next junction you could turn left to find a secret
door with a chest, after a bit of fighting, or continue on straight
towards the main objective. Continue on the only route available to you,
keeping the rogue on point to deal with the traps. When you reach the
shrine, open the grates and head on up. At the top of the hall take a
right. A hairpin turn will take you down to a door that looks like part
of the wall, with a lever hidden in the alcove. Head on through and take
a right into the spider tunnels.
Clear out the spiders, getting the signal gem levers to either side,
then head down the middle with the lever that opens the grate down into
the trash disposal shoot. This is a series of tunnels with blade traps
that ends up in a cistern with a blender at the bottom. The way up is
sealed shut by a rusty valve, that requires a decent strength top open.
If your rogue is feeling muscular today, have them do it, as with their
improved evasion they are not likely to take much damage… we hope. If
not, then have someone strong swim on ahead, timing the blades as best
they can. When the valve is turned, it turns off the disposal system.
Head up the ladder and watch out for the darts in the next hall. Have
the rogue sneak up to disarm it, or find a gap in the darts and work
your way up, ready for a fight.
Clear out the hall and head into the sewer docks. In the middle on the
right wall is Hazadil and his cronies. Prepare for cold and lightning
spells in particular and head on up for a butt kickin good time.
After completion, return to Baudry and Ingaram, who will refer you to
the Airship Captain of the Soaring Otyugh, who can be contacted through
the Spire Keeper in the Marketplace. Now you are flagged to go to the
Restless Isles.
End Reward: standard loot reward |